![]() ![]() ![]() ![]() Hi, I’m about to buy the program and was wondering the same thing actually. I’ll make sure the powers that be are aware :D ![]() If octane came out with a integrated plugin, you would find yourself in a very tight spot very soon indeed.ĭoes that answer your question? I dont have any videos to show you how fast gpu’s are but if you want you can skype me and I show you a comparison of a sketchup model rendered with gpu’s and cpu’s If you supported GPU’s you would be the first to do this for sketchup (maxwell will not do it yet and Thea is waiting too) and grab the market. What you have is an incredible clever plugin that produces great images. Once you use GPU’s you will never go back. Shaderlight has to support GPUs in future. But: With the new plugin for Max, that barrier is gone. You cannot add geometry by exporting and importing into octane. If you move geometry, you have to export and import the whole scene again. In Sketchup you have to export the geometry and apply materials and lights in octain. Today the plugin for 3dsMax came out again for 99$. Bigger scenes became slow and like that exporting/importing into octane or arion is quicker. I downloaded shaderlight and boom! I had “sketchup but shaded”! Try to do that with all the others in the gameīut only with very small scenes was the speed fast. So why would I use shaderlight? Well, it is the first plugin that does not screw up the core idea behind sketchup: ease of use. You dont fiddle around with a sphere with material on, apply the material and press render, you just apply material to the scene and get instant feedback. And it is not only the speed, it is the ease of use and the instant visual feedback that makes it possible to work in a photorealistic environment all the time. I never ever thought that this speed is possible. If you have never done GPU rendering you cannot immagine how much faster it is then CPU rendering (even when using a good network like mine here) What took 20 minutes before takes 20 seconds. It was like waking up after a long nightmare. Recently I got two Nvidia GTX 580 cards with 1024 CUDA cores together and started rendering in octane render beta. I use the Network here and so far I have 4 machines with 33 cores. Well, as I say I build in Sketchup and so far CPU-rendered in Maxwell Render and Thea Render. Theres been alot of discussion about whether cloud based rendering or GPU based would be the way to go. Silverlight on GPU’s would be a dream come true: Ease of use, great quality and fantastic speed.ĭo you have any plans to support GPU’S in future? With a moderatelly priced gaming card I can render great quality images much much faster. However, one real game-changer is missing with Silverlight: GPU support like Octaine. They are way to fiddly to get a result in real time. I am sure I will hardly ever use Thea and Maxwell again. I am using Maxwell, Thea and Octaine and now Silverlight. After minutes I got some really good images. In my opinion the best render tool for sketchup. ![]()
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